Website powered by
Jesse Lofton
Jesse Lofton
3D Artist/ Illustrator
San Carlos, United States

Summary

An adept 3D modeler and artist with exemplary skills to create imagery, designs, and characters. I possess solid technical skills gained by working on many diverse projects and staying informed and learning emerging technology and techniques. I approach tasks with enthusiasm together with a collaborative spirit effectively working in a group or individually through the design and production process. I bring excellent leadership ability by acting as a team leader and as a mentor to junior artists.

Skills

2D AnimationIllustrationRendering3D Animation3D Modeling3D VisualizationCharacter ModelingDigital SculptingProp ModelingRiggingCharacter DesignCharacter AnimationProp DesignVisual Development

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Sculptris
Sculptris
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
physx
physx
Octane Render
Octane Render

Productions

    • Commercial / Advertisement
      Goldman Prize: War Memorial Opera House
    • Year
      2019
    • Role
      Head of Modeling, Texture Artist, Rigging
    • Company
      Immersive Pro
    • Commercial / Advertisement
      San Francisco City Hall (Various Events
    • Year
      2018
    • Role
      Head of Modeling, Texture Artist and rigging
    • Company
      Immersive Pro
    • Commercial / Advertisement
      CLoudBees Jenkins World
    • Year
      2018
    • Role
      Head of Modeling and Texturing
    • Company
      Immersive Pro
    • Commercial / Advertisement
      Zuora Subscribed
    • Year
      2017
    • Role
      3D Artist/ Graphic Designer
    • Company
      Immesive Pro
    • Commercial / Advertisement
      SuperBowl 50
    • Year
      2016
    • Role
      3D/VFX Artist
    • Company
      Immersive Pro
    • Commercial / Advertisement
      TopCon
    • Year
      2015
    • Role
      3D Modelier, Technical Artist, 3D Animator
    • Company
      The Artillery
    • Video Game
      The Two Eyes in Team
    • Year
      2015
    • Role
      2D/3D Artist (environment and character), FX Artist, Cleanup Aritst
    • Company
      Triclops Interactive/ UCSC Games and Playable Media Program

Experience

  • 3D Generalist, Illustrator at Immersive Pro
    San Francisco, United States of America
    July 2015 - Present

    The Artillery merged with the larger company, Immersive Pro in the summer of 2015. I have been working as a 3D artist primarily, building models and creating textures for numerous projects. I have also been aiding other team members in the VFX/Animation department when the extra help is needed. While The Artillery provided projects that leaned more towards realistic environments and animations, the projects at Immersive deal with 3D projection requiring a much higher necessity for precision and scale.

  • 3D Generalist, Illustrator at The Artillery
    San Francisco, United States of America
    July 2014 - July 2015

    I started out as an intern at the Artillery, working as an illustrator and cleanup artist for their comic book division. After my internship was over, the director for the studio's VFX division hired me as a rigging artist for their current project. The team was working on a series of commercial products including CG advertisements, and instructional videos for a construction company. I was first tasked with creating rigs for construction vehicles in Maya, then later given the job of cleaning up the textures for the same models. As the scale of the project grew, my workload expanded to creating 3D environments, camera and lighting control, 3D VFX and animation, and finally file and render management.

  • 2D/3D Artist at Triclops Interactive/ UCSC Games and Playable Media Department
    Santa Clara, United States of America
    September 2013 - August 2014

    The Two Eyes in Team was the first shipped video game I worked on. I worked with a large team of artists creating levels and environments in 3D before the game shifted to a 2D style. I helped create assets for the levels, as well as some minor animation and FX work when the team needed extra help. I was also one of three artists tasked with cleaning up and maintaining all the art assets for the game.

  • Visual Development Artist at Imagination Lab in Adobe Research
    San Jose, United States of America
    September 2013 - May 2014

    This project revolved around the development of future technology. Subjects varied from fashion, the personal security, to environmental clean-up. I worked primarily as a visual development artist, building layouts in 2D and 3D space. When needed, I also aided in the process of character animation, as well as asset cleanup.